Business Ecosystems Game

The Business Ecosystems Game, developed in collaboration with the Eindhoven University of Technology, is an advanced simulation played in more than 20 countries across business and education sectors. It provides a comprehensive introduction to innovation ecosystems, focusing on microfoundations of creative leadership and collaborative innovation, firm-level processes, strategies for leveraging ecosystems, and macro-level system dynamics of innovation. Do you believe you can drive innovation and create value by mastering the dynamics of innovation ecosystems?

Key theories: Innovation Ecosystems, Creative Leadership, Collaborative Innovation, Firm-Level Processes, Ecosystem Leveraging Strategies, Macro-Level System Dynamics, Open Innovation, Entrepreneurial Ecosystems, Sectoral Ecosystems.

Objective: In contrast to other games, this simulation also requires the group as a whole to increase the effectiveness of the ecosystem they’re all in. It starts off as a battle but changes into a collaborative game to focus on the nature of ecosystem collaboration.


How to play?

Higher Education

Running the simulation daily or weekly as an add-on to a university course, online or blended.

As a standalone introduction course, i.e. for MBA students, online or blended.

Executive Education

As a fully customized simulation, aligned to your internal business processes.

As a fun battle with your direct colleagues to attain everlasting fame

Workshops

As a 2/3-day live masterclass for professional development, fully facilitated by our experts.

As a live standalone (half-)day event, both engaging and knowledgeable..

Pricing

Basic
minimum number of players: 20
  • Serious Games integrated with courses
  • 4-7 rounds & learning material
  • Online platform / blended learning
  • Assignments and certification
  • Optional webinars/lectures
  • No customization or consulting
Professional
minimum number of players: 5
  • Full executive training
  • Includes 5-6 sessions
  • Customization and topical training
  • Pre-package & live webinars
  • Videos, literature & assignments
  • Individual feedback and reports
  • On location, blended, or online
Enterprise
annual license
  • Annual license for unlimited game access
  • Scheduling required for sessions
  • Fee for additional sessions & training
  • Includes train-the-trainer session
  • Mainly targeted at universities

Some of our clients: