Referenties van Onderzoek & Advies
In de wereld van constante verandering en innovatie vereist het navigeren van organisatorische transformatie zowel expertise als wendbaarheid. Met mijn bedrijf Innovative Dutch begrijp ik de uitdagingen uit de eerste hand. Met jarenlange ervaring als consultant en interim-leider heb ik de impact van dynamisch leiderschap op het stimuleren van betekenisvolle verandering gezien.
In deze ruimte bied ik op maat gemaakte oplossingen die zijn ontworpen om aan de unieke behoeften van zowel hogeronderwijsinstellingen als zakelijke entiteiten te voldoen. Van het sturen van organisaties door overgangsperioden tot het bieden van strategische begeleiding voor langetermijnsucces, mijn aanpak is gebaseerd op praktische resultaten.
Ontdek het scala aan interim-diensten en consultancy-aanbiedingen die zijn ontworpen om uw organisatie te versterken. Of het nu gaat om het opvullen van tijdelijke leiderschapslacunes of het bieden van strategische inzichten, ik ben hier om uw reis naar duurzame groei en innovatie te ondersteunen. Laten we samenwerken om uitdagingen om te zetten in kansen en de weg vrij te maken voor een betere toekomst.
Cases

Transformative Entrepreneurship Game for Tilburg University, NHTV, and Avans
- Built upon the game model developed by Innovative Dutch, the game simulated a realistic environment enriched with game elements for optimal learning.
- Grounded in 'The Lean Startup' model, the game covered pre-start, start-up, and scale-up phases of entrepreneurship.
- Designed to cater to both HBO and WO students, adaptable to varying skill levels and academic domains.
- Configurable to integrate seamlessly into existing modules, with optional extra modules for customization.
- Offline assignments (plugins) added depth to the gameplay.
- Depending on options, the game spanned 1EC-4EC.
- A denktank (think tank) was established, providing support in content, theory, and gamification throughout the development.
- Co-creation emphasized joint development, with feedback incorporated in both the developmental and operational phases.

Innovation Management Game at Bayes Business School

Establishing the ‘Lectoraat Smart Business’ at Han University of Applied Sciences
- Lectoraat Smart Business Overview:
- Aimed to contribute to the development of a 'Smart Region.'
- Focused on innovation and entrepreneurship in smart technology.
- Supported by Centres of Expertise, lectorates, and education.
- Research Levels and Methodology:
- Research conducted at three levels: exploration, implementation, and aggregated.
- Student-centered research focusing on operational questions.
- Lectoraat acted as a hub for organizations with innovation queries related to smart technology.
- Explored the role of digital technology in shaping new business models.
- Positioning:
- Formally positioned under the Institute of Business and Law (IBR), supported by the Knowledge Center for Business Development & Co-Creation.
- Aligned with the goal of contributing to the Smart Region program.
- Thematically positioned at the intersection of digital innovation, business models, and open innovation.
- Objectives of Lectoraat Smart Business:
- Professional Practice and Society:
- Develop knowledge and tools applied by organizations.
- Contribute to the future professional profile of students.
- Ensure systematic evaluation of product and service quality.
- Education and Training:
- Equip future professionals with skills for the digital era.
- Update curricula in line with digital innovation, business models, and open innovation.
- Collaborate with internal and external stakeholders for aligned programming.
- Ensure systematic evaluation of product and service quality.
- Knowledge Development and Sharing:
- Establish an evolving knowledge circle guided by the lector.
- Focus on design-oriented and action-oriented research.
- Contribute to a robust body of knowledge in business models, digital innovation, and open innovation.
- Supervise (aspiring) PhD candidates.
- Facilitate knowledge transfer within and outside HAN.
- Professional Practice and Society:

Driving Innovation at Stora Enso’s Reconnect Conference
- Conference Details:
- Approximately 260 management-level participants physically attending in Stockholm.
- Conference streamed to other employees globally.
- Customization Requests:
- Combination of the main structure of the Innovation Management Game and elements from the Entrepreneurship Game for added fun and engagement.
- Redevelopment of the game for two rounds with customized metrics and scores.
- Creation of an offline experience with a small online aspect for final decision submissions.
- Development of a completely online, self-explanatory version for remote participants.
- Dedicated URL/server for the game to ensure smooth running and corporate branding.
- Planning and Preparation:
- Involvement of someone from Stora Enso with access to information on corporate innovation processes in game creation.
- Live testing of the final version to ensure functionality.

Inspiring Innovation at Kimberly-Clark through Customized Simulation
- Takeaways and Objectives:
- Concrete takeaways for Country Managers post-game session.
- Emphasis on innovation as a social process.
- Understanding market dynamics, identifying unmet needs, and fostering an entrepreneurial mindset.
- Active participation in the innovation cycle, strong communication, and integration into strategic planning processes.
- Understanding KCC's Innovation Process:
- Insight into KCC's Innovation Management Framework, a stage-gate model.
- Measures of success for various stages within the innovation process.
- High-Priority Innovation Topics:
- Selection of key innovation topics for the session: Marketing/Branding Innovation, Ideation, Open Innovation, Business Model Innovation.
- Special Terminology:
- Introduction to special KCC terminology, including IMF (Innovation Management Framework), SBP (Strategic Business Plan), ABP (Annual Business Plan), IBP (Integrated Business Plan).
- Challenges and Goals:
- Understanding the challenges faced by KCC in the innovation process, including maintaining business attractiveness and achieving growth.

HRM Innovation Project at Han University of Applied Sciences
- Background:
- HRM is undergoing an accreditation process with a focus on becoming a 'Smart Region' contributor.
- An innovation committee has been formed, addressing issues of workload, education, industry collaboration, and team structure.
- Plans for innovation exist but require refinement and execution due to ongoing challenges and anticipated accreditation workload.
- HRM sees an opportunity to become a frontrunner in the field.
- Scope of the Project:
- Immediate focus on workload and industry collaboration.
- Potential involvement in addressing questions arising from the accreditation process.
- Team Change Process towards an innovative, self-organized team.

Gamifying Open Innovation – A Dynamic Workshop for the Province of North Brabant & Baden Wurttemberg

REWIN
- Inspiration and Learning: Instill a sense of inspiration and provide practical insights for business developers, emphasizing real-world applications of open innovation management.
- Professionalization: Facilitate a platform for professionalizing REWIN's innovation management, aligning strategies with the organization's growth trajectory.
- Cluster Dynamics: Tackle the central question head-on by devising strategies to expedite cluster initiation, maintain vitality, and implement effective maintenance practices.
- Concrete Output: Guide efforts toward tangible results and showcase development, ensuring resonance with REWIN's stakeholders.

Implementation of the Innovation Management Game at Aalto University
